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Disaster Academy
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GamesStoryMapProgressTeacher
Platform Documentation

Documents

Comprehensive information about privacy policy, ethical principles, technical structure and pedagogical approach

Contents

  1. 1Privacy and Data ProtectionNo name, email, or personal identity is collected. Records are anonymous interactions and outcome measures.Last updated: 16 August 2026 · Version 1.2Open document
  2. 2Ethical ResearchStates research purpose, anonymity, and how data use is disclosed.Last updated: 16 August 2026 · Version 1.2Open document
  3. 3Anonymous DataWhich interactions are kept and that they are not joined to an identity.Last updated: 16 August 2026 · Version 1.2Open document
  4. 4Learning AnalyticsWhat class-code summaries show, and what they do not show.Last updated: 16 August 2026 · Version 1.2Open document
  5. 5XAI TransparencyWhat explainable feedback says, and what it does not claim.Last updated: 16 August 2026 · Version 1.2Open document
  6. 6Pedagogical Framework48 outcomes, short repetition, and the role of game types.Last updated: 16 August 2026 · Version 1.2Open document
  7. 7Technical SystemA high-level view of the browser, API, and anonymous storage layers.Last updated: 16 August 2026 · Version 1.2Open document
  8. 8User Rights and TermsClassroom permission, prohibitions, the trade-mark filing, and the disclaimer.Last updated: 16 August 2026 · Version 1.3Open document
  9. 9Editorial PolicyAuthorship, updates, and how sources are shown.Last updated: 16 August 2026 · Version 1.2Open document
1

Privacy and Data Protection

No name, email, or personal identity is collected. Records are anonymous interactions and outcome measures.

Last updated: 16 August 2026 · Version 1.2 · Owner: Sibel Kaçar

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1. Privacy & Data Protection Policy

1.1. Data Collection Principle

This platform collects only anonymous interaction data. No personal identification information, names, email addresses, phone numbers, or any similar identifying information is collected.

1.2. Types of Data Collected

  • Game interaction data: Anonymous metrics such as game start, completion, scores, duration
  • Learning analytics data: Outcome-based performance measurements
  • Technical data: Browser type, screen resolution (in a way that does not enable personal identification)

1.3. Purpose of Data Use

Collected anonymous data is used only for the following purposes:

  • Learning analytics research
  • Explainable AI (XAI) development studies
  • Educational platform improvement
  • Academic publications and thesis work

1.4. GDPR/KVKK Compliance

The platform is designed in accordance with the General Data Protection Regulation (GDPR) and the Personal Data Protection Law (KVKK) principles for anonymous data collection. Since no personal data processing is involved, the provisions of these regulations regarding personal data processing do not directly apply.

2

Ethical Research

States research purpose, anonymity, and how data use is disclosed.

Last updated: 16 August 2026 · Version 1.2 · Owner: Sibel Kaçar

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2. Ethical Research Statement

2.1. Research Ethics Principles

This platform is designed for academic research conducted in the field of educational technology and learning analytics. In accordance with research ethics principles:

  • Participant anonymity is protected
  • The data collection process is explained transparently
  • Research purposes and data use are specified
  • Necessary measures are taken to prevent harm to participants

2.2. Ethics Committee Approval

Necessary approvals from the relevant university ethics committee have been/will be obtained for research conducted through this platform. Ethics committee approval number and date will be specified in relevant academic publications.

2.3. Informed Consent

Platform users are informed about data collection and use purposes. Use of the platform implies acceptance of this information.

3

Anonymous Data

Which interactions are kept and that they are not joined to an identity.

Last updated: 16 August 2026 · Version 1.2 · Owner: Sibel Kaçar

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3. Anonymous Data Collection Description

3.1. Anonymity Definition

In this platform, "anonymous data" means data that does not contain any information intended to identify individual users. Collected data does not contain any information that would reveal users' identities.

3.2. Data Collection Method

Data collection is performed by automatically recording users' interactions on the platform. Collected data:

  • Uses session-based unique identifiers (cannot be matched with IP address or personal information)
  • Data is analyzed in aggregate
  • Individual user profiles are not created

3.3. Data Storage and Security

Collected anonymous data is stored in secure server environments. Industry-standard encryption and security measures are applied for data security.

4

Learning Analytics

What class-code summaries show, and what they do not show.

Last updated: 16 August 2026 · Version 1.2 · Owner: Sibel Kaçar

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4. Learning Analytics Documentation

4.1. Learning Analytics Scope

This platform uses learning analytics techniques to understand and improve learning processes. Analyzed metrics include:

  • Interaction metrics: Game start, completion rates, duration
  • Performance metrics: Scores, correct/incorrect answer rates
  • Outcome-based metrics: Achievement status for each learning outcome
  • Behavioral metrics: In-game decision-making processes

4.2. Analytical Methods

The platform uses the following analytical methods:

  • Descriptive analytics
  • Diagnostic analytics
  • Predictive analytics - machine learning based
  • Prescriptive analytics - XAI supported

4.3. Research Objectives

Learning analytics data is used to answer the following research questions:

  • Which game types more effectively measure which learning outcomes?
  • What are students' learning behaviors regarding disaster education?
  • What factors affect student success in game-based learning environments?
  • What challenges are encountered in learning processes?
5

XAI Transparency

What explainable feedback says, and what it does not claim.

Last updated: 16 August 2026 · Version 1.2 · Owner: Sibel Kaçar

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5. Explainable AI (XAI) Transparency Document

5.1. XAI Approach

This platform uses XAI systems with explainable decisions and recommendations, rather than "black box" AI models. This approach is critical for ensuring transparency and trust in educational technology.

5.2. XAI Techniques Used

The platform uses the following XAI techniques:

  • Rule-based explanations: Clear rules specifying factors affecting student performance
  • Behavioral pattern analysis: Detection of behavior patterns in learning processes
  • Interaction analysis: Explanation of in-game decisions and outcomes
  • Performance prediction explanations: Justification of success predictions

5.3. Transparency Principles

The following principles are adopted for XAI system transparency:

  • AI decision justifications are clearly stated
  • Data sources and analysis methods used are documented
  • Model performance and limitations are shared transparently
  • Research findings are explained in detail in academic publications
6

Pedagogical Framework

48 outcomes, short repetition, and the role of game types.

Last updated: 16 August 2026 · Version 1.2 · Owner: Sibel Kaçar

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6. Pedagogical Framework & Learning Outcomes

6.1. Constructivist Learning Approach

This platform is based on a constructivist learning approach. This approach:

  • Encourages active student participation
  • Supports relating new information to prior knowledge
  • Provides meaningful learning experiences
  • Encourages exploration through game-based learning environments

6.2. Disaster Education Scope

The platform addresses disaster education in three main phases:

  • Pre-Disaster: Preparation, risk reduction, awareness
  • During Disaster: Safe behavior, drop-cover-hold, emergency management
  • Post-Disaster: Recovery, solidarity, psychosocial support

6.3. Learning Outcomes

The platform includes 48 different learning outcomes at the K-12 level. Outcomes:

  • Are grouped by grade levels (Primary, Middle, High School)
  • Are structured according to Bloom's taxonomy
  • Have appropriate game types matched for each outcome
  • Adopt a multidimensional measurement approach

6.4. Game-Based Learning

The platform uses seventeen game types (quiz, matching, drag-drop, scenario, reading, timed, strategy, map/route, map+timeline, ordering, sort, role-play, checklist, alert literacy, family plan, compare choice, hangman).

  • Quiz / Matching / Reading: Knowledge, links, and comprehension
  • Scenario / Strategy / Timed: Decisions and quick response
  • Map/Route & Map+Time: Safe place and timing choices
  • Family plan / Checklist / Alerts: Preparedness and communication
7

Technical System

A high-level view of the browser, API, and anonymous storage layers.

Last updated: 16 August 2026 · Version 1.2 · Owner: Sibel Kaçar

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7. Technical System Overview

7.1. Architecture

The platform is developed using modern web technologies:

  • Frontend: Next.js (React-based), TypeScript
  • Backend: Node.js, API Routes
  • Database: MongoDB (anonymous data storage)
  • Analytics: Custom learning analytics modules

7.2. Data Processing Process

The data processing process consists of the following stages:

  1. Recording user interactions anonymously
  2. Preparing data for aggregate analysis
  3. Applying learning analytics algorithms
  4. Generating XAI explanations
  5. Creating datasets for research purposes

7.3. Security Measures

Security measures taken for platform security:

  • HTTPS encryption protocol
  • Secure database connections
  • Regular security updates
  • Access control mechanisms
8

User Rights and Terms

Classroom permission, prohibitions, the trade-mark filing, and the disclaimer.

Last updated: 16 August 2026 · Version 1.3 · Owner: Sibel Kaçar

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8. User Rights & Platform Usage Terms

8.1. User Rights

Platform users have the following rights:

  • Right to use the platform free of charge
  • Right to access educational content
  • Right to be informed about data collection
  • Right to terminate platform use at any time

8.2. Platform Usage Terms

By using the platform you accept this clause and the data note in section 1. This text grants a permission to use; it does not transfer ownership.

8.2.1. Ownership

Copyright in the Afet Akademi name, logo, interface copy, game and scenario texts, home sheet, and teaching and measurement documents is reserved. The content author is Sibel Kaçar. Copying, reproducing, distributing, communicating to the public, and making derivative works without permission is prohibited, subject to the classroom permission below.

8.2.2. Trade mark

A TÜRKPATENT trade-mark application has been filed in Türkiye for the “Afet Akademi” word and logo. An application is not a registration decision. You may not use the mark, the logo, or a confusingly similar sign as the name, app, or advertising of your own product. Afet Akademi is not an approved, accredited, or partner platform of AFAD, the Ministry of National Education, the United Nations, or any other body.

8.2.3. Free classroom use

Teachers, schools, and families may, without a further contract:

  • Use the platform in class and at home for education
  • Print the home sheet and teacher-pack pages (do not write a student name or email)
  • Show a short excerpt in a lesson

This permission does not cover copying the site, moving the content into another app, or selling it.

8.2.4. Prohibited uses

Without written permission you may not:

  • Clone, scrape, or bulk-download the site, game flow, or scenario bank
  • Republish the texts, images, or logo on another site or product
  • Sell the content, offer it by subscription, or embed it in a non-education commercial product
  • Use the content to train an artificial-intelligence model
  • Present safety steps as “Afet Akademi approval” or as an official procedure
  • Run automated requests or security tests that would harm the systems

Building a similar game type or teaching approach in your own words is not the subject of this clause. Verbatim text, the logo, and the mark are.

8.2.5. Academic citation

A short quotation in a scholarly work is allowed with a source. Publishing the whole platform as an annex, or dumping it as a dataset, needs permission.

8.2.6. Other use

For a school licence, a translation, a white-label, or other commercial use, write via the contact page.

8.3. Disclaimer

This platform is for research and educational purposes. Platform developers cannot be held responsible for any damage arising from platform use. Platform content and features may be changed without prior notice.

8.4. Contact

For questions, suggestions, or concerns regarding the platform, please use the contact information on the contact page.

9

Editorial Policy

Authorship, updates, and how sources are shown.

Last updated: 16 August 2026 · Version 1.2 · Owner: Sibel Kaçar

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9. Editorial Policy

9.1. Content Management

Afet Akademi is a platform that publishes academic publications and educational content in the fields of disaster education, learning analytics, and educational technologies. All content is prepared in accordance with academic standards.

9.2. Content Author

Platform content is prepared by Sibel Kaçar. For detailed information about the author, please visit the About page.

9.3. Publication Process

  • Content is created based on academic research and literature review
  • Content accuracy is checked before publication
  • Academic publications are selected from Q1 and Q2 indexed journals
  • Content is regularly updated

9.4. Update Policy

Platform content is regularly reviewed and updated based on research developments and current information. Publication dates and last update information are specified in each content.

9.5. Sources and References

All academic publications and content are based on reliable sources. References and sources are specified on the relevant content pages.

Note: These documents are for academic research and educational purposes. Use of the platform implies acceptance of the conditions in these documents. Documents may be updated in line with research developments.

Afet Akademi

A K–12 disaster-resilience learning platform with games, real disaster stories, class activities, and home tasks.

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  • Class guide (pictures)
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No student names · KVKK principles · Terms of use · Documents