Guide for teachers

How to Use Disaster Academy?

Three simple steps for game-based disaster education

Short walkthrough: 3-minute overview

Use the short video for a quick tour. For the latest flow—including class code and teacher panel—follow the steps on this page and the violet summary box below; the video may predate those features. You can still show it on a projector or in the staff room.

  1. Bilge — Grade level on first use; games and recommendations filter accordingly.
  2. Games — Game type and disaster filters; sample/demo packs where available.
  3. Progress — Mastery, calendar, class label and PDF summary; Bilge recommendations.
  4. Teacher panel — Class code, anonymous student join, class-level summary and report (details in the section right below).

Video is on the Disaster Academy YouTube channel. The UI and features evolve over time—if something (e.g. class code) is not in the video, rely on the written guide on this page.

Teacher panel: Class code and anonymous join

In the panel you generate a one-time class code and a private access key. You share the code with students; they join from the home page—no names or accounts required, each session gets an automatic anonymous alias. Gameplay data appears only in your panel, aggregated at class level for summaries and printable reports; no personal identifiers are collected.

Open teacher panel
1Select grade level with Bilge

On first use Bilge asks for the level; games filters and recommendations follow that choice.

  • Primary / middle / high school
  • Stored on this device
2Pick an activity from Games

In Games, filter by game type and disaster type; pick what fits your lesson.

  • Filters: grade, outcome, game type, disaster type
  • Bilge badges: fast, strategy, psychosocial, reading-heavy
3Progress page or teacher panel

Progress gives mastery, review tips and a PDF class summary. For name-free, class-level tracking use the teacher panel + class code (violet section above).

  • Progress: class label, PDF, Bilge's class message
  • Panel: create code, students join from home, anonymous summary + report
4Teacher panel: class code

Generate a class code and access key. Students join from the home page without names; data accumulates in your panel as anonymous class-level data only.

  • Save the key or use browser save on this device
  • Report and print from the panel; no personal data collected
Open teacher panel →

Example lesson flows

These are not fixed rules—adjust timings to your class. Three patterns: front-of-class lesson, individual devices with progress tracking, and anonymous whole-class tracking with a class code.

40 min: Intro + game + discussion

Board / projector led, one game as anchor.

  • 5 min: Short intro to the disaster concept
  • 20 min: Play the chosen game together
  • 10 min: Discuss prompts from the game
  • 5 min: Bilge recommendations and class message

Club / workshop: Own pace

Individual devices; teacher uses Progress or teacher panel.

  • Students try games on their devices
  • Check challenging topics on Progress or in the teacher panel
  • Next time, follow up on "review due" items

Class code: Anonymous whole-class tracking

No names—class-level summary only; needs teacher panel.

  • Before class, create a code in the panel; save the access key
  • Put the code on the board; students join from the home page
  • As they play, the panel fills with anonymous list + class summary
  • End of lesson or week: report / print view for sharing