Displacement (Board)
Displacement — Short 8 / Full 16 / Hardrock 24; correct choices fill the go-bag.
What will you learn in this game?
Post-disaster psychological support. Learns post-disaster psychological effects and support mechanisms.
How to use it in class?
Reserve 10–15 minutes at the end of the lesson so students can play individually or in pairs, then discuss the results together. Focus: reinforcing the learning outcome "Post-disaster psychological support" with real-life examples.
Compare choice
When displaced after a disaster, which is more appropriate?
Pick a round length, then start.
Time to mark each round: 8s (middle/high)
example-board-compare-goc