Extreme heat: Safe place (Map, grade 2)
Pick a safer path for Extreme heat.
What will you learn in this game?
Identifies safe places. Identifies places that could be safe during disasters.
How to use it in class?
Use this game in a 10–15 minute block together with the whole class, then briefly discuss Bilge’s feedback on the result screen. Focus: reinforcing the learning outcome "Identifies safe places" with real-life examples.
Mert feels dizzy. There is little shade. Where should he go?
Use the sketch to see locations; click a point or the option on the right, or press Enter/Space.