Extreme cold: Safe place (Quiz, grade 2)

A short, clear learning game about Extreme cold for grade 2. Goal: Safe decision-making for Extreme cold (disaster awareness).

Interactive Board Mode

What will you learn in this game?

Identifies safe places. Identifies places that could be safe during disasters.

How to use it in class?

Use this game in a 10–15 minute block together with the whole class, then briefly discuss Bilge’s feedback on the result screen. Focus: reinforcing the learning outcome "Identifies safe places" with real-life examples.

Time: 3:00
Question 1 / 3

If your fingers go numb, what should you do? (Your nose and fingers tingle.)