Storm: Tech hazard (Quiz, grade 5)
Instructional activity in a Storm context. Goal: Safe decision-making for Storm (disaster awareness). Action-focused, without fear.
What will you learn in this game?
Knows disaster types in detail. Categorizes natural and technological disasters.
How to use it in class?
Reserve 10–15 minutes at the end of the lesson so students can play individually or in pairs, then discuss the results together. Focus: reinforcing the learning outcome "Knows disaster types in detail" with real-life examples.
Time: 6:00
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