Storm: Report (Map+Time, grade 7)
Instructional activity in a Storm context. Goal: Creates a communication plan. Action-focused, without fear.
What will you learn in this game?
Creates a communication plan. Develops post-disaster communication strategies.
How to use it in class?
Reserve 10–15 minutes at the end of the lesson so students can play individually or in pairs, then discuss the results together. Focus: reinforcing the learning outcome "Creates a communication plan" with real-life examples.
Map + Timeline
Storm: pick the safe place and the right time.
Windows rattle; the wind is fierce. Now decide both where to go and when to move.
1) Pick a safe place
2) When do you move?