Storm: Safe place (Map, grade 2)

Pick a safer path for Storm.

What will you learn in this game?

Identifies safe places. Identifies places that could be safe during disasters.

How to use it in class?

Use this game in a 10–15 minute block together with the whole class, then briefly discuss Bilge’s feedback on the result screen. Focus: reinforcing the learning outcome "Identifies safe places" with real-life examples.

Thunder rolled during Elif’s PE. Where should she go?

IndoorsOpen fieldTeacher
Use the sketch to see locations; click a point or the option on the right, or press Enter/Space.