Storm: Safe place (Map+Time, grade 2)
Put the Storm steps in order.
What will you learn in this game?
Identifies safe places. Identifies places that could be safe during disasters.
How to use it in class?
Use this game in a 10–15 minute block together with the whole class, then briefly discuss Bilge’s feedback on the result screen. Focus: reinforcing the learning outcome "Identifies safe places" with real-life examples.
Map + Timeline
Thunder rolled during Elif’s PE. Where should she go?
Windows rattle. Elif should pick place and time.
1) Pick a safe place
2) When do you move?