Storm: Safe place (Safe/Unsafe, grade 2)

A short, clear learning game about Storm for grade 2. Goal: Identifies safe places.

What will you learn in this game?

Identifies safe places. Identifies places that could be safe during disasters.

How to use it in class?

Use this game in a 10–15 minute block together with the whole class, then briefly discuss Bilge’s feedback on the result screen. Focus: reinforcing the learning outcome "Identifies safe places" with real-life examples.

Safe / Unsafe

During PE the sky darkened and thunder rolled. Elif should sort the cards.

Safe

Unsafe

Cards

Go inside
Run in the open
Stay away from windows
Wait under a tree