Displacement: Tech hazard (Reading, grade 5)

Instructional activity in a Displacement context. Goal: Safe decision-making for Displacement (disaster awareness). Action-focused, without fear.

What will you learn in this game?

Knows disaster types in detail. Categorizes natural and technological disasters.

How to use it in class?

Reserve 10–15 minutes at the end of the lesson so students can play individually or in pairs, then discuss the results together. Focus: reinforcing the learning outcome "Knows disaster types in detail" with real-life examples.

Reading Text

Question 1 / 3

A new student came to class. They sat quietly. Someone whispered "they're different." Eren asked: "Why did they just arrive?" His teacher said: "Sometimes families move because of a disaster. That is called displacement. We smile and are kind to a newcomer." Eren went over: "What's your name? Let's play together at break." "We don't make fun. We don't leave them alone. If we feel sad, we tell an adult." Eren wrote this in his mind: Newcomer = invite them, don't leave them alone.

What is displacement in the story?