Displacement: Risk (Map+Time, grade 6)

Instructional activity in a Displacement context. Goal: Safe decision-making for Displacement (disaster awareness). Action-focused, without fear.

What will you learn in this game?

Evaluates safe building characteristics. Recognizes earthquake-resistant building characteristics.

How to use it in class?

Reserve 10–15 minutes at the end of the lesson so students can play individually or in pairs, then discuss the results together. Focus: reinforcing the learning outcome "Evaluates safe building characteristics" with real-life examples.

Map + Timeline

A new student sits quietly. Where should Eren go?

Someone whispered “they’re different.” Eren should pick place and time.

1) Pick a safe place

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2) When do you move?