Displacement: Safe place (Map, grade 2)

Pick a safer path for Displacement.

What will you learn in this game?

Identifies safe places. Identifies places that could be safe during disasters.

How to use it in class?

Use this game in a 10–15 minute block together with the whole class, then briefly discuss Bilge’s feedback on the result screen. Focus: reinforcing the learning outcome "Identifies safe places" with real-life examples.

A new student sits quietly. Where should Eren go?

NewcomerWhisperYard / play
Use the sketch to see locations; click a point or the option on the right, or press Enter/Space.