Displacement: Safe place (Safe/Unsafe, grade 2)
A short, clear learning game about Displacement for grade 2. Goal: Safe decision-making for Displacement (disaster awareness).
What will you learn in this game?
Identifies safe places. Identifies places that could be safe during disasters.
How to use it in class?
Use this game in a 10–15 minute block together with the whole class, then briefly discuss Bilge’s feedback on the result screen. Focus: reinforcing the learning outcome "Identifies safe places" with real-life examples.
Safe / Unsafe
A new student came to class and sits quietly. Eren should sort the cards.
Safe
Unsafe
Cards
Smile and be kind
Make fun of them
Invite them to play
Leave them alone