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Displacement: Safe action (Reading, grade 11)

Instructional activity in a Displacement context. Goal: Technology and disaster management. Action-focused, without fear.

What will you learn in this game?

Technology and disaster management. Examines the use of AI, IoT, and other technologies.

How to use it in class?

Reserve 10–15 minutes at the end of the lesson so students can play individually or in pairs, then discuss the results together. Focus: reinforcing the learning outcome "Technology and disaster management" with real-life examples.

Reading Text

Question 1 / 3

A new student came to class. They sat quietly. Someone whispered "they're different." Eren asked: "Why did they just arrive?" His teacher said: "Sometimes families move because of a disaster. That is called displacement. We smile and are kind to a newcomer." Eren went over: "What's your name? Let's play together at break." "We don't make fun. We don't leave them alone. If we feel sad, we tell an adult." Eren wrote this in his mind: Newcomer = invite them, don't leave them alone.

What is displacement in the story?