Epidemic: Warning (Quick decision, grade 8)
Instructional activity in a Epidemic context. Goal: Disaster preparedness through technology use. Action-focused, without fear.
What will you learn in this game?
Disaster preparedness through technology use. Learns to use technological tools for disaster preparedness.
How to use it in class?
Reserve 10–15 minutes at the end of the lesson so students can play individually or in pairs, then discuss the results together. Focus: reinforcing the learning outcome "Disaster preparedness through technology use" with real-life examples.
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Chronological Order— Pacing guide (not panic; choose thoughtfully)
Task 1 / 2
0:25
A friend said “I don’t feel well.” What should Lara do?
Choose the correct option: