Epidemic: Safe place (Map+Time, grade 2)

Put the Epidemic steps in order.

What will you learn in this game?

Identifies safe places. Identifies places that could be safe during disasters.

How to use it in class?

Use this game in a 10–15 minute block together with the whole class, then briefly discuss Bilge’s feedback on the result screen. Focus: reinforcing the learning outcome "Identifies safe places" with real-life examples.

Map + Timeline

Lara’s friend said “I don’t feel well.” Where should they go?

There is a hand-wash reminder. Lara should pick place and time.

1) Pick a safe place

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2) When do you move?