Epidemic: Safe place (Safe/Unsafe, grade 2)

A short, clear learning game about Epidemic for grade 2. Goal: Safe decision-making for Epidemic (disaster awareness).

What will you learn in this game?

Identifies safe places. Identifies places that could be safe during disasters.

How to use it in class?

Use this game in a 10–15 minute block together with the whole class, then briefly discuss Bilge’s feedback on the result screen. Focus: reinforcing the learning outcome "Identifies safe places" with real-life examples.

Safe / Unsafe

School reminds everyone to wash hands. Lara’s friend says “I don’t feel well.”

Safe

Unsafe

Cards

Wash hands
Hug everyone while sick
Tell someone if you feel sick
Eat without washing hands