Hazmat transport: Safe place (Map, grade 2)

Pick a safer path for Hazmat transport.

What will you learn in this game?

Identifies safe places. Identifies places that could be safe during disasters.

How to use it in class?

Use this game in a 10–15 minute block together with the whole class, then briefly discuss Bilge’s feedback on the result screen. Focus: reinforcing the learning outcome "Identifies safe places" with real-life examples.

Deniz’s bus stopped. A tanker is tipped. Where should they stay?

Away / busBy tankerTeacher
Use the sketch to see locations; click a point or the option on the right, or press Enter/Space.