Hazmat transport: Safe place (Safe/Unsafe, grade 2)

A short, clear learning game about Hazmat transport for grade 2. Goal: Safe decision-making for Hazmat transport (disaster awareness).

What will you learn in this game?

Identifies safe places. Identifies places that could be safe during disasters.

How to use it in class?

Use this game in a 10–15 minute block together with the whole class, then briefly discuss Bilge’s feedback on the result screen. Focus: reinforcing the learning outcome "Identifies safe places" with real-life examples.

Safe / Unsafe

The bus stopped. A tanker is tipped ahead. The driver says “stay back.” Deniz should sort the cards.

Safe

Unsafe

Cards

Stay away
Walk closer to look
Tell the teacher
Touch the liquid